3.0

Noise Generator 

TD Cross Generator
3.01 

Introduction

The Noise generator has the function to produce a so called White Noise (WN) that is as white (flat) as possible.

The Noise generator of the TD delivers at its WN output such a noise. It is in contrast to many regular musical instruments analogue generated noise. The White Noise quality of the TD is better than most classical and modern digital noise generators because the selection of the transistor which is responsible for generating the noise is selected from many of hundreds of transistors. This is not done only for the TD because that would be a little too much. It was done years ago once and all the candidate transistors were registered and stored. So you have a very nice flat spectrum analogue noise output on all noise generators units produced by Marc Marc.

3.10 

Noise level and blowing tweeters

The noise output level is high (10 volts swing) so be careful with applying it to normal Hi-fi equipment because it may blow (in particular) your tweeters when the volume is set to high. Always put your volume down at first.

3.20 

coloured Noise

The Noise signal is meant to deviate a so called coloured Noise (CN) from. This is a coloured noise that is weighted differently in frequency spectrum. It sounds for the ear more low.

3.30 

Random Voltage

The CN noise signal on its turn is the base to generate a so called random voltage. This is done by applying the CN output to the LP unit input and delay the signal with the SLOPE control.

This schematic shows you how the NOISE and LP unit are symbolized and tied internally together.

3.40 

Using the WN and CN noise outputs

You can use both WN and CN noise signals as a base to create a final sound. You can apply it to a VCA and or VCF and use a ADSR unit to determine the envelope --> use it as a Synthi-drum audio signal.

You can apply it to any filter and manually imitate various noise based sounds such as rain, wind and storm. With digital noise you can do all of this too but the result of digital noise is a big laugh compared to a good analogue noise signal as from the TD.
It is true that when you are using noise effects to imitate natural sounds at the background of a sound mix, the poor quality of digital noise or sampled noise is covered up a lot. But, when listening this mix with headphones or when the noise effects are prominently composed into the mix, then you will notice the difference a lot.

 

 

 

4.0

Slope / Low Pass 

TD Cross Generator
4.01 

Introduction

The LP unit with its SLOPE control is basically a Low Pass Filter. But, it is not meant to be a filter for audio signals, although possible. Instead it functions as a rigorous delay for control signals. With the SLOPE control you can set the A and R time (Attack & Release). Another way of putting it is that you are controlling the so called SLEW RATE of the rising and falling envelope of a voltage.

The input of the LP unit is connected with the CN output of the noise generator (coloured Noise). With the SLOPE control you can turn from a rapid random voltage (coloured Noise) towards a slower random voltage with frequencies that go below audio.

 

For clarity the illustration shows you how the LP unit responds on a Square wave. You can see that the LP unit can SLOW (SLEW) down the response time with the SLOPE control. It delays the voltage rise or fall (the attack or release).

When applying audio signals (such as coloured Noise) the LP unit acts like a Low Pass filter doing, seen from a fundamental point of view exactly the same).

4.10 

Rain and Storm

Although the LP unit is not in particular meant for audio, it still has a nice feature to create storm and thunder sounds. In the most left position of the control the coloured Noise is almost unharmed and sounds like a rainy noise. When you turn the SLOPE control to its right slowly, you then will create a more heavy rain sound as with thunder and stormy weather far away.

4.20 

Random

As already said, the LP unit most of all has the function to create a random signal. Turning the control a little more to the right will lead to a random voltage which, when used as a control voltage for FM or AM clearly will modulate a parameter (frequency or amplitude) in a random way. The more you turn the SLOPE control to the right the more slower the variations are.

The disadvantage of the SLOPE control is that the more slower the signal also the more little the amplitude of the LP output signal is but, with this you have to live. Still, the SLOPE control - even with this handicap, gives you a range of possibilities to generate effect, distort sounds and audio based noise effects.

4.30 

Hint

Plug in the WN and or CN, LP output into any Voltage Controlled input you have of any device and play with the control depth to see how the response is. You might find out some interesting sounds.

4.40 

Suggestions

  • A low frequency SQR (Square wave) of 1 Hz is connected to the LP unit. With the SLOPE control you delay the uprising and down going edge of the SQR to become smooth rising and falling. Use the output of the LP to modulate AM or FM of the fGenerators or a external filter. Unlike as with a triangular modulation wave form which will continuously rise and fall now the wave form has a sustain period. The sustain time is the time between the completed uprising delay time and the moment that the input SQR drops down. When changing the frequency of the input SQR the sustain time becomes shorter while the Attack and Release (delay) remain the same. The more higher the frequency the more shorter the sustain time and when the input frequency has reached the time of the SLOPE time then the output is a exponential triangular wave form. When the input frequency becomes higher the wave form of the output amplitude will decreases proportionally.

    What is the use?
    When you would sweep the frequency of the mVCO form 1 Hz to a high frequency and via the LP unit this frequency modulates FM the fGenerator then - with a high FM depth - at 1 Hz a sort of siren will sound and when the frequency of the mVCO will go up this siren will become faster but also with a decreasing amplitude and thus practically with a lower FM depth. A sweep from a low to high frequency and back again now has a different musical impact than when the FM depth would remain constant.

    When the sweep of the mVCO on its turn would be determined by the ENV follower - driven by a Synthi-drum pickup - this would create a more interesting sound curve than with a constant modulation depth

    When instead of a SQR and TRI (triangular) wave form is used then, the wave form at low frequencies is the same as with higher frequencies but still the amplitude decreases proportionally with the frequency.

  • When you use a TRI wave form to create a vibrato effect (FM) on both fGenerators, you could route the TRI wave form to the LP unit and set the SLOPE control for a little delay and then use of one fGenerator the direct TRI and for the other the slightly delayed one. When both fGenerators are tracked (having the same frequency) then their vibrato is shifted a little relative to each other and this give a more natural and deep sound.
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    5.0

    Pre Amp

    TD Cross Generator
    5.01 

    Introduction

    The TD operates with high level signals. To connect external signals with a low amplitude to the TD is possible but may not give the result you like to achieve. You then need to boost up your signal with the Pre-Amp.

    The Pre-Amp unit is an amplifier which can amplify both AC (audio) and DC (voltage levels and slow changing voltage) signals.

    This diagram shows you how the PRE-AMP and its internal connection to the ENV (Envelope Follower) is symbolized.

    5.10 

    Gain

    With the GAIN control you can set the amplification from 2 times up to 2400 times. This range is enough to amplify any signal applied. For the use of a Microphone you need to almost turn the GAIN control open to amplify the signal at an appropriate level.

    Some gain setting indications for several possible to connect devices:

    • 9...10 : Mic (low level signal)
    • 4...8 : Guitar or pickup/Mic element (medium level signal)
    • 2...3 : Audio outputs from musical or audio devices
    • 0...3 : Low level control signals boost up.
    5.20 

    Distortion

    When you amplify a signal 'too much' the output of the Pre-Amp will distort the signal. Because there is so much gain overhead, you can use the Pre-Amp with the gain fully open as a (for example) guitar hard-distortioner and use it either for audio as is or as a control signal.

    When you apply a control signal generated within the TD setup and set the GAIN fully to the left, then you will amplify the control signal with 2 times and thus will cut off the top (plus) and the bottom (minus) range of the signal because the Pre-amp cannot reach a level twice as high as the maximum and minimum voltage levels from control signals.

    This can be useful to cut of the tops of a Triangular, Ramp, Saw tooth or Sinusoidal wave form more or less - depending on how much 'over-gain' is set with the gain control. When using the distort output to modulate AM and/or FM you easily can hear the effect of it.

    5.30 

    Input

    The Pre-Amp input is a large Jack input for convenience - to have a strong and tight contact. When you connect a commercial Microphone you can plug in straight away. When using a professional one with an XLR plug you can use a conversion plug.
    The input is asymmetrical.

    5.40 

    Pickup elements.

    The Pre-Amp first of all was designed to amplify pickup elements to be used for a Synthi-drum setup of the TD and to pick up whatever signal to be used to modulate AM and/or FM the generators to create more or less weird effects. More about this in the chapter 6.0/ ENV.

    5.50 

    Ring Modulated Voice

    The Pre-Amp also is useful to directly interface a MIC to the AM input(s) of the fGenerators to create the so Ring modulator effects with your voice. Later in the manual this will be discussed.

    5.60 

    Indication Led

    An orange coloured LED indicates the level of the amplified signal.
    You will notice that when an audio signal is amplified 'too much' and will be distort that the LED is continues bright; nuances in brightness is lost.
    When a slow signal is applied (sinusoidal for example) and the gain is 'too high' you will notice that the LED quickly gets to its maximum.

     

     

     

    6.0

    ENV 

    TD Cross Generator
    6.01 

    Introduction

    ENV stands for ENVelope follower. An Envelope Follower is basically an AC to DC converter. It generates a DC levels that corresponds to the average peak level amplitude of an AC input signal. It follows the average amplitude (volume) by a corresponding voltage level. This voltage level can serve as a control voltage for other modules.

    For the TD is chosen for not only an Envelope follower only. Also a so called AR generator (Attack and Release generator) is incorporated. Practically this means that you can control the way (the character) of following the input signal by a representing control voltage with both the ATT (attack) and the REL (Release) control. Between fast following (ATT and REL minimal) or follow slow following and even in function of a so called PEAK detector/follower.
    When the amplitude of the ENV input signal all of a sudden is rising and the ATT control is set to follow slow(er) then the output control signal of the ENV unit rises slow(er) than the amplitude of the input signal does. The same counts for the situation when the amplitude of the input signal is dropping. The REL control determines how fast the control signal - as an output of the ENV unit - will go down to reach the same all over level as the input signal.

    The ENV in combination with the Pre-Amp can function as a pickup element for a Synthi-drum setup.

    6.10 

    Synthi-drum

    The output of the Pre-Amp is internally connected to the input of the ENV unit.

    When you attach a microphone to the Pre-Amp and set the gain control to have it amplify the MIC signal about 1000 times (gain is set at '8'), you then can use the MIC as a 'beat-element'. The ENV will deliver a control signal with the envelope of the MIC signal. When you keep the Attack control fully to its left and start to turn the Release control a certain amount to the right you then will extend the fall off curve of a beat on the Microphone. Typically a curve that is used for a Synthi-drum. Also setting a certain amount of Attack will let the envelope curve more slowly rise and this results that a single beat let the ENV signal only rise a little before its falls off again and a series of rapid beats will let the ENV curve rise in phases.

    You also can set a Attack time and keep the Release time at zero. A series of beats will let the ENV signal rise in fazes and after the last beat drop immediately to zero.

    6.13 

    Synthi-drum pick-up elements

    As was said, a microphone already can function as a pickup to be used in a Synthi-drum setup but, a more suitable (playful) pickup element would be a small metal or wooden box with a dynamic or piezoelectric element mounted inside that box. You can beat with your thumb, more fingers or a drumstick at it to generate envelopes to be used with the fGenerators to create a Synthi-drum.

    6.16 

    Synthi-drum example

    Apply the ENV signal to the AM input of a fGenerator (internally linked to the AM input of fGenerator 1 - AM switch to ENV position - and internally linked via the INV unit 1 to the AM select switch of fGenerator 2). Set a frequency with the fGenerators and adjust the AMP controls to have the fGenerators not produce a tone. When you beat t your box the generated envelope will let the tones come up proportionally with the envelope curve.

    The 2nd fGen is Am controlled with the reverse voltage of the envelope output signal but in this case this would not matter but when you set AMP control of the 2nd fGen to have sound when no envelope curve is present then, this fGen will act in the opposite way: a sound will be preset until an envelope (a beat at the box) will occur. Thus, the 1st fGen will start to produce a tone while with the other fGen the tone will disappear. Until the envelope fall off and the tone of the 1st fGen will disappear and of the 2nd fGen will rise up again. So, by beating the box you mix form one to another tone.

    Of course you can modulate the fGenerators at the same time FM. Also using the envelope signal by patching them to the FM inputs. You could use the direct ENV output to patch into a FM input of the 2nd fGen and the INVerted envelope signal (from INV 1) to patch to the 1st fGenerator (thus swapping the inverted ENV signal for the FM use). Then also the frequencies will change and while the one will rise in tone the other goes down.

    Also applying noise or the random noise/voltage for the LP to the FM inputs can be very effective. It will 'noisify' the sound.

    Once you have learned all about the weird sounds you can create with modulating the fGenerators you will be able to also use these sounds in a Synthi-drum setup.

    6.20 

    Use as an Envelope Follower

    To purely using the ENV unit as an Envelope Follower has its value too.

    A true envelope signal just follows the amplitude of an input signal fast enough to represent the all-over amplitude as a dynamically changing DC voltage. This envelope signal can be used to let a certain parameter (AM or FM) depend on the all-over level of the envelope input signal.

    It also can be used in a feedback loop to keep the output amplitude range of a fGenerator stable under varying conditions of the controlling inputs or to keep it balancing around a certain level which is at the edge of locking a FM cross feedback loop of the two fGenerators. It also might serve a certain de-stabilizing pattern.

    It is something you have try and experiment with.

    6.25 

    Example

    This illustration shows you a simplified diagram on how possible to use the ENV unit in a feedback Amplitude Modification loop (AM). Notice that you only need to make one single external patch connection because all other connections are already internally wired by plugging switch contacts at the inputs.

    Many details of the fGenerators are not shown in this illustration because they would lead us away from the basic setup. The Patch line indicated with RED can be tapped from any output of fGen 2. Either the balanced output which also connect to the Wave form selectors of both fGenerators or one of individual wave form outputs. By patching to one of the balanced outputs you may feedback from a mixture of both fGenerators or only one of them by setting the Balance control accordingly.

    The two fGenerators are standardly setup in a cross feedback loop when certain switch selections are made properly. This crossing feedback is indicated by the crossing FM lines. Not shown are the two internal Crossing SYNC lines which also can be involved.

    The output amplitude of fGen 2 influences the output amplitude of fGen 1 by the AM input through the ENV unit. The output amplitude of fGen 2 is influenced by its own output amplitude feedback through the inverted ENV signal. When the output amplitude of fGen 2 raises, then the amplitude of fGen 1 goes down. At the same time the amplitude of fGen 2 goes down and thus will the amplitude of fGen 1 goes up again.
    When the time response of this double AM feedback loop would be zero, then both fGenerators would become stable in their output amplitude. But, since the loop time is not zero - although can be short - you can prevent a amplitude lock. Playing with the AR controls (Attack & Release) of the ENV unit and thus involve a time loop delay.

    Also the FM and SYNC paths may feedback to makes thing more complicated. When no extra 'precautions' are taken this leads to the fGenerators locking on to each other with the result of an output signal of both generators with a so called superimposed frequency. This is a base frequency with another frequency imposed onto it. You know this effect basically as FM synthesis - made popular by Yamaha with their DX synthesizer series.
    Another FM signal applied to one or both fGenerators may break this lock or may simply shift the base frequencies up and down while both fGenerators keep on track with each other. In this last case it becomes very playable with a keyboard.

    Now, let’s draw back to the use of the envelope signal in this setup. When the result of the cross feedback loop of the 2 fGenerators gives you an interesting sound at some point but you would like to break the lock between them or tighten it, you could use the envelope unit in a feedback AM control loop as just described.
    But what happens when you patch the SEQ or S&H unit output to the Am input of fGen2. Play with the AM depth of both fGenerators and the Attack and Release controls of the ENV unit.
    What will happen is quite complicated. At the one hand you can let the fGenerators to be FM controlled by both the SEQ and S&H unit - generating more or less independent melodies (this depends on how you patch up these units together) and on the other hand you have the Cross Feed Back loops by the internal FM and SYNC lines in various selection mode. The extra complication in this setup is the feedback AM control through the ENV unit and the AM control by the SEQ or S&H unit.
    The ENV unit follows this changing amplitude curve with a certain response time - depending on the Attach and Release controls. This envelope curve on its turn controls the amplitude of the other fGenerator (fGen1). This results in changing amplitude of the output of fGen1 which also is put in a feedback loop to FM control fGen2 which on his turn is crossed feedback to FM control fGen1.
    Now, depending on the phase of the AM control signals, the response of the ENV and the AM control signal and speed of fGen 2, this can lead to an interesting and surprising sequence of tones.
    I can imaging that this example is hard to follow just from theory. You easily can get dizzy by trying to understand which fGenerator is controlling the other and how external units influent this process. It might seem as the chicken and the egg paradox but, it all goes about disturbing the lock of the two fGenerators and so creating interesting sound changes before they stabilize again until the next SEQ or S&H note appears or to tighten the lock to have the tracking more strong to create pure timbre effects.

    When you try to achieve an interesting sound with this setup, do not be discouraged when not immediately having success. Build up the patch but keep, at first instance, the depth controls of the feedback back at zero. Then experiment by slowly turning one or the other control and see what happens. Try and learn and then try to combine.

    Also realize that the frequency range in this setup is important. Within audio frequency (creating a melody) the requirements of the control settings are different as when you use this setup to generate a low frequency pattern. You might very well use this setup to generate a pseudo random pattern of a wave form to be used for modulation purposes to other VCO's or VCF's or to feed the S&H unit to create pseudo melody patterns when used with an external VCO.

     

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