12 |
BasicsTD Cross Generator |
12.01 |
Introduction
To understand the synthesizer techniques, either the analogue or digital synthesizers, you need to go back to the basics.
The whole idea of the realization of the philosophy of the analogue synthesizer was to VOLTAGE CONTROL each parameter of each unit. Of course, first there was the idea to create various sounds by using the principal of subtractive and additive synthesis. This means that the base of a sound is there and by manipulating (removing or adding 'parts') of this constant base, the final sound is created.
An analogue voltage - Digital (only counts a LOW and HIGH level
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12.10 |
Voltages
All of this is based on VOLTAGES. Either analogue levels of voltages or logic voltage jumps. Analogue voltages may be an automatically repeating wave form or a constant voltage level which can change to another constant level by a manual action (turning a control pot) or on automated commands. Digital voltages are used to initiate and control the events in sense of a musical scenario. When a key at the keyboard is depressed a logic (digital) level is produced to command a certain process to start - or to stop, if you wish because this all depends on how the commands are used. With a modular synthesizer (either analogue or digital) you have the freedom to decide how certain parameters of your setup are controlled by certain events. When you do not know what sticks behind this on a Voltage level in conjunction to the different building blocks of a synthesizer then, you easily will fixate a certain possibility of using signals as being the reason of a certain output sound or effect. But, the result of the sound only might be so because a certain combination of controls is used in a patch with certain units and this does not mean that all of the controls are also only meant to function as such.
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12.11 |
Glissando (Example easily to understand)
Each synthesizer has a so called PORTAMENTO effect to have the notes you play on a keyboard slide to each other. What actually happen on a VOLTAGE level thing is that the jump from one voltage to another (one tone to another tone because the tone-height is determined by a Voltage Controlled Oscillator - tone generator) is not made abrupt but sliding from one to the other level according a certain time setting.
To achieve this effect, the abrupt jumping voltage need to be changed in a charging and discharging timeline from one voltage to another. This we can call the SLOPE time or SLEW time. The time set that is necessary to flow from one voltage to another. The result: a Portamento effect when you play the keyboard. This effect you know as it is and you do not think about how it is achieved in context to treating a Voltage change which represents the change of the notes and their way to get from one note to the other.
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12.12 |
Time Effects (Another example)
Every musician know about the effects like: Echo, Doubling, Reverb, Phasing, Flanging and a special Phasing filter. What you do not know is that they are all based on a variation of a single parameter. You can buy for all of these effect separated devices or a digital device which has all in one. What you do not know that when you bought all these devices separately you actually have been 'cheated' and when you buy the digital all-in-one box you think that you have been presented a gift for little money.
Using a delay time of 50 Milli Second or higher doubles the sound. At 50 Ms this is called DOUBLING and used to make the news reader become better to hear at low volume without accentuate an effect (you actually do not hear explicit). When the delay time becomes longer it started to sound more like a single ECHO. The time between the original sound and the repetition of is becomes longer. When also the output is in feedback to the input, then the sound will repeat more than one time. Depending on the FEEDBACK amount this will generated certain ECHO effects.
Whether you understand these abstracts or not does not matter at all but do plant into your head that it all goes about the appearance of voltages and that you can use any voltage to control any voltage controlled input of a modular system. A way of working that invokes the so called Trial an Error method is very valuable and will lead to more success once you have tried to understand the basics. Even when you do not understand it as you should it still will be of value. Better a wrong fantasy than no fantasy at all.
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12.15 |
Some theory about Voltages
About AC and DC you probably have heard. You find these terms written on the adapters you are using for musical devices. AC means "Asymmetric Cut" and DC means "Direct Cut". AC is a constantly varying voltage (as with the 110 V / 60 Hz supply from the mains contacts at your walls). DC is a constant voltage as from a 9V battery.
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12.15b |
Frequency
When a voltage is varying periodically and thus can be seen as an AC voltage the repeating time of it is called frequency. Whether you deal with something you can hear as a tone or not does no matter. A voltage which is changing levels 100 times a second can be heard as a tone with a frequency of 100 Hz but when it is changing only 10 times a second you cannot hear it but still it is an AC voltage with a frequency. Thus, Frequency and Tone are related but we only call it a tone when we can hear it - when it is within the audio range. A frequency of 10 Hz or less usually is used to modulate and thus it often is called modulation-frequency. But, realize both are just nothing more than changing voltages. |
12.15c |
Wave Forms
When a voltage is changing periodically, it does this with a certain curve. This we call the wave form. Your outlet (mains) for example is a sinusoid wave form because the changing curve is a sinusoidal one (Sine).
Sine
Triangle
Saw Tooth
Ramp
Square When a repeating voltage - a wave form / frequency - is used to modulate a certain parameter (Voltage Control), then the wave form shape can be seen in another context - depending on which parameter of the sound is modulated. Let’s take a simple example: modulating the frequency of a VCO. A VCO of a modular synth always has a so called FM input. FM means Frequency Modulation. When you apply a voltage to this FM input, the frequency of the VCO is modulated in function with the voltage change of the FM control signal. When your FM modulation signal (voltage) is a sinusoidal wave form with a frequency of approx. 7 Hz (Hertz) and the modulation depth is small, you can hear a vibrato effect. The tone is slightly going up and down - 7 times a second.
This all may look completely normal to you when you do have some experience with using a synthesizer - in particular a modular analogue one. But, ever thought about that the tone you hear from the VCO when attached to an amplifier basically is nothing more then, a repeating voltage - repeating itself following a certain curve of going up and down and that the modulation signal is basically the same but only with a different speed and possibly a different curve. The reason that the frequency of the VCO that you hear and the modulation signal only modulates is because you have chosen to let this happen as such. The generator which generates the tone you hear is called a VCO and the generator which produces the modulation signal is a generator which also can be a VCO (when this generator is also Voltage controlled). Although it often is called a LFO (Low Frequency Generator) or VC-LFO because it is voltage controlled, you simply deal here with two changing voltages. Only the use of them - their purpose - is put differently.
Whether we speak about a VCO, VCF, VCA, Sequencer, Sample and Hold, Noise, Amplifier or whatsoever in context to a synthesizer, all these units only generate and or modulate voltages and you tie them up with each other as you like to. Whether this results in a workable sound depends on how you tie them up and how much you understand of what you are doing.
FM modulate the time period of a wave form - the frequency and therefore named Frequency Modulation (FM). The higher the FM voltage input, the shorter the time period and thus the higher the frequency. AM modulates the amplitude. This is just another parameter of the wave from. Instead of the Time period (horizontally represented) it changes the vertically represented parameter: the TOP-TOP height of the voltage). |
12.20 |
Logic Signals
Logic signals and levels are voltages which are used to control the processing of certain events of a module or a patch. Think about the Clock signal of a Sequencer module which commands the step change or the GATE signal of a keyboard which commands the Envelope Generator to start producing an envelope wave. A logic signal also is nothing more than a voltage but the essence of it is that it only knows two voltage levels: Low and High. Mostly the Low level is a zero voltage and a High level a voltage of 5 Volts but this is not principally and may be different (Low -5 Volt / High +5 Volt). To which values the Low and high state is determined is, in theory - not important. Important is to realize that a logic signal only has two states. Depending on the characteristics of the parameters to control by the logic signal, the response to a control signal might be activated by the Low level, The High level, both or at the change from Low to High or vice versa. |
12.21 |
Trigger
When a logic signal is used to initiate the start of a process, then it is called a Trigger signal. Only the moment the logic level goes from Low to High state is seen as the moment to start an action. For example: the Trigger output of a keyboard which starts an Envelope generator (ADSR generator). |
12.22 |
Gate
When a logic level is used for to activate a certain state or process at the moment that the level goes High and keeping that state or process going for the whole time being of the High level, then we speak of a GATED logic signal.
The difference between a Trigger and Gate signal also can be demonstrated with an Envelope Generator. Many analogue synthesizers do have a Gate signal from the keyboard to control the ADSR (Envelope Generator). Mostly you can choose for the ADSR with a switch how to have the ADSR respond to the logic Gate signal from the keyboard: GATE or TRIGGER (sometimes "trigger" is called "Single Shot").
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12.23 |
Clock (CK)
Sequencer and S&H modules are controlled by a steady repeating logic signal that we call a Clock (CK) signal.
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12.24 |
Other ways
I have tried to distinguish Gate, Trigger and Clock logic signals only to point out the basic differences of the response of the module that is controlled. This does not mean that when a module has a control input named CK that you may not use other signals to control the CK input. |
12.24b |
SEQ Keying
When you connect a keyboard Gate or Trigger output to control the Sequencer Clock, then the Sequencer will step forward each time you depress a key - depending on what Gate and/or Trigger signals your keyboard delivers this can imply that when you play staccato and legato combined, the Sequencer step changes by following only the staccato parts or also the legato parts. |
12.24c |
S&H Keying
The same you can do to control the S&H CK input to generate random voltages to control a filter synchronized with your keyboard playing. |
12.24d |
LFO as Clock generator
A Square wave output of a generator (fGen or mVCO or LFO) also can be used to CLOCK the Sequencer or S&H unit. In this case the generator is turned into a CK generator. In context to the TD the use might be that the mVCO for example is a voltage controlled generator (VCO) and thus implies a CK speed control by voltage versus the static (manual control only) control of the specific CK generators of the TD. |
12.24e |
Clock Generator as Modulation generator (LFO)
The CK outputs of the TD's specific CK generators (for SEQ and S&H) also can be used as modulation generators - using the CK output to feed an AM or FM input. Or you feed the ENV generator of the TD with it in synchronization with the SEQ and the S&H module and then use the ENV output to AM or FM other modules. |
12.24e |
RESET & HOLD
The Sequencer module also has a RESET and a HOLD input which are logic control inputs. This means that they respond to a logic level (Low and High). The RESET input is Trigger based and the HOLD input is GATE based. Both can be controlled by any signal which counts a zero voltage level (Low) and a +3.5V or higher level (High). Thus these control inputs are typically logic controls too because they start an action based on a logic level.
By the way: also the CK input of the Sequencer can deal with analogue input voltages.
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12.50 |
VCO / VCF / VCA
The most common modules in analogue synthesizer technology are the VCO, VCF and the VCA.
In modern digital technology they are often called DCO, DCF and DCA. The "V" of Voltage simply is replaced by the "D" of Digital which is related to the way the parameters of these modules is controlled (analogue Voltage versus Digital code). |
12.51 |
VCO
A VCO is basically meant to generate the ground wave form(s) to either produce a tone or to produce a modulation signal to modulate other modules (vibrato (FM), tremolo (AM) etc..). When a VCO is configures/designed to produce modulation voltages in particular then is often is called VC-LFO (Voltage Controlled Low Frequency Generator). LOW because modulation signals mostly are usually of a low frequency which is below the hearing range of human beings. When such a LFO is not Voltage controlled, then it simply is called LFO.
A VCO, VC-LFO, mVCO or fGen. Whatever they are called, what they do have in common is the fact that they produce a wave form which repeats itself automatically and the speed of this repetition depends on the applied Voltage at the control input and the manual control (Coarse and Fine controls).
What the module VCO provides us is:
On top of these basics there are many ways to put it into a contextual behaviour with other modules. Either modules with another basic function or to have more VCO's combined with each other to produce complex wave forms (think about the FM synthesis with the once popular Yamaha digital FM technology wherein DCO's were combined to create a certain base sound - DX synths). |
12.52 |
Wave Forms and Harmonics
The reason that the classical designed VCO's do have several output wave forms (Sinusoidal, Triangle, Saw Tooth and Square/Pulse) lays in the fact that each of these wave forms do have - from a musical point of view - a different ration from harmonic related frequency above ground tone (frequency) in the frequency spectrum range.
By mixing these wave form and/or modifying and filtering them first, many resulting wave forms can be created which all represent a certain base form to create a certain sound with.
It should be clear to you that the base wave from is an important starting point to achieve a certain sound. Using a sinusoid as a base is meant to create a 'round' and soft sound and using a Saw Tooth is meant to be chosen for a rich sound. Of course - using wave form shapers and or distortioners can turn a sinusoid into a very rich sounding wave from. Trough time, designers of synthesizer technology have tried to extend the possibilities to produce other wave forms (more complex) than could be achieved by using and mixing the base wave forms. The first technology to produce very complex wave forms was to Frequency Modulate (FM) one VCO with another VCO and having them both dynamically synchronize (correlate) in there frequency shifting - based on (for example) the keyboard position of the played note. This technology became popular in a digital form with the release of the Yamaha DX series. Nowadays everybody thinks that Yamaha invented the 'FM sound'. This is not true. Both the principal of synchronizing by logic means and due to the effect of a fast FM response of the VCO's involved were done before Yamaha came with their DX series.
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12.54 |
VCF
A Voltage Controlled Filter (or DCF when digitally controlled) controls another aspect of the sound. This is called the Timbre.
Because a VCF is voltage controlled, it becomes possible to - besides the keyboard tracking to balance the spectrum of tones to be played - to also modulate the timbre by other controlling voltages. Injecting a certain amount of Envelope Generator signal to the filter will also change the timbre curve dynamically when a note is played. Injecting a low frequency signal from a LFO or VC-LFO (mVCO on the TD) will modulate the timbre constantly in all kind of wave form shapes.
Many variations exist. In analogue technology the BP (Band Pass) type is most wide spread. Furthermore we can see LP (Low Pass), HP (High Pass) and Notch filters as modules involved. Some synths do have a filter that can deal with all of these characteristics by setting a switch or do have separated outputs for each of these filter functions.
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12.56 |
VCA
A VCA (Voltage Controlled Amplifier) is mostly used to give a dynamic volume change to the sound. In combination with an Envelope Generator - triggered by the keyboard- it does able you to let a played key appear with a certain volume curve.
A LFO signal which is used to modulate a voltage controlled filter (VCF) can be routed through a VCA to have the modulation depth vary by the control voltage applied to the VCA. This control voltage on its turn also can be a LFO wave form. When the LFO signal to modulate the filter is 7 Hz and the LFO frequency which modulates the amplitude of the VCA output is set to 0.5 Hz then, the filter is modulated with an up and down going depth every 2 seconds.
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12.56b |
VCA as 2-quadrant multiplier (half ring modulator
A VCA also can function (when designed as such) as a so called two quadrant multiplier. When using the VCA as such with audio signals you get the known "ring modulator" effects. To achieve this effect both the signal input and the control voltage are within the audio range.
Not all VCA's on a synth are capable to generate these effects. Sometimes they are designed only to function for the purpose to give a volume curve (envelope) to a played key (relatively slow changing control signals). |
12.60 |
Envelope generator (ADSR)
An ADSR is an Envelope generator. ADSR stands for Attack, Decay, Sustain and Release. Also so called AR envelope generators are known in classical synth design (Attack and Release only).
An Envelope generator produces a curve, triggered by a logic signal (usually form the keyboard) and this envelope curve can be used to control any other control input of any other module to generate certain effects. Thus, an envelope generator not only is meant to control the volume curve of a played key. It also can control a timbre change curve when fed to the control input of a VCF (as most of you know). Besides these quite know use of it you can may apply an envelope curve to any control input an have the effect of a module depend on the curve. This is why it is in synthesizer technology so important to have as much parameters depend on a control voltage (or digitally simulated s such). An Envelope generator starts to generate a curve whit receives a logic command (Gate and/or Trigger pulse) but there is another Envelope idea. This is the Envelope follower. Most analogue modular synth's do have such an envelope follower which is designed to follow the average amplitude of an audio signal in such a way that it can function as a control voltage for other synthesizer modules. Playing a guitar and feeding the guitar signal to a VCF synth module and also to the envelope follower (ENV) and using this ENV signal to control the frequency parameter of the VCF will lead to the effect of a function between the loudness you play on the guitar the filter frequency becomes higher (or vice versa when you reverse the function by using an inverter). You also could use your voice envelope to control the filter in junction with playing the keyboard. Then, each sound you will produce with your voice will turn the filter more or less open. Depending on the Attack and Release setting of the envelope follower this gives certain controlling effects. An Envelope Follower combined with a Trigger generator (producing a Gate or Trigger signal based on a certain voltage level reaching and dropping) also delivers interesting signals based on an external input. |
13 |
AdditionalTD Cross Generator |
13.01 |
Introduction
In basic analogue synthesizer technology, each unit is meant to be used into a specific order to generate the final sound. We already saw that for this a minimum of 4 units is required:
VCO, VCF, VCA and ENVELOPE FOLLOWER. To make this base setup more useful for a normal musician a Keyboard that delivers a key depended voltage and Gate/trigger signal is necessary.
A module that cannot be controlled by a Control Voltage does not really belong to the Class of analogue synthesizer modules but nevertheless can be very useful in an analogue synthesizer setup.
One can say that anything is allowed to be used in a synthesizer setup. Not only those modules that treat audio frequencies but also that can treat digital levels (trigger, gate, Clock pulses). Do not forget that the synth's you buy in a shop are designed for the masses and thus do not cover everything that is possible. |
13.10 |
Digital Delay Line
All delay based effect pedals - build until the nineties - are actually internally based on a control voltage to set the delay time. They easily can be modified by an electronic engineer or by a capable hobbyist to add an external control voltage input. These modules are: Phaser, Flanger, Reverb and Echo. So, this is worth thinking about.
An extra VCA for example could vary the delay line output volume in function to other dynamic parameters of a synth setup and then mixed together with the dry sound. This principal you can do with many non-Voltage Controlled Modules: adding a VCA to at least be able to vary the volume-in-mix amount in relation to the dynamics of the other parameters. |
13.12 |
SVF (State Variable Filter)
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13.18 |
Computer
A computer for example can be excellently turned into a control source for certain parameter controls. I do not speak about MIDI control. No, much more simpler.
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13.50 |
Analogue Reverb
In many old organs and guitar amplifiers you can find a analogue reverb unit designed around a mechanical reverb string element. This element consist of a metal case in which one or more springs are hanged which are brought into vibration by an audio signal trough a moving coil system. One end of the string(s) hangs into a coil and vibrates based on the audio input. The other end hangs into another coil which functions as pickup element connected to a preamplifier to amplify the delayed audio signal that did vibrate the string(s) and thus was delayed due to the a mechanically delay response of the string. This principal to delay an audio sound to convert it first into a mechanical movement and then - after going through a metal string - converting back again to an electronic audio signal, has many disadvantages from an audio technical point of view. But despite all of its imperfection creates a certain unique sound that nowadays many of us forgot about. Analogue mechanical reverb systems are designed in many ways - most of them in a bad way due to commercial aim.
I have studied about all the designs on using a mechanical string element and combined this knowledge with some own ideas to see whether I could improve and the sound quality of this kind of analogue reverb to give a more wider usage and to determine the maximized sound more to the needs of a certain piece of music. I will now try to explain how this is achieved and stimulate you to use such a reverb together with some additional units to improve this kind of analogue mechanical delay and have more control on the sound character. As already pointed out the mechanical spring element must be of a "Hammed" type to achieve a reasonable result.
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13.51 |
Why a two elements units?
Playing with my experimental setup, I came to the idea to dampen the strings (which produce quit a long delay decay) to make the decay shorter (a cellar effect). This I simply did by dampen the springs mechanically by putting a dot of soft wool (make-up or medical type supplied). Originally I had the intention to be able to control the amount of damping by mechanically put more pressure onto the wool which push onto the springs. This in principal also would be possible to be electronically be regulated by a Control Voltage converted into a mechanical movement to put more pressure onto the damping material.
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13.52 |
Frequency Compensation
A second features - which you only find in the better spring reverb units is to compensate the frequency response. The coil that drives the mechanical string has the nasty habit to be more strong for low frequencies than for the higher frequencies and thus the result - without extra compensation - will be that the low frequencies do have more reverb than the high ones. A typical problem with many spring reverb units build into guitar amplifiers.
The result is a reverb signal that sounds much more bright than those of many implemented reverb systems in organized and guitar amplifiers. Simple and very effective. What can you do to improve you reverb system?
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13.53 |
Resonance Compensation and effect
The third problem is the own resonance of the mechanical spring element. No matter how good you compensate the frequency curve of the element, the spring also has its own resonance. This means that at a specific frequency band the spring gets 'neurotic' and amplifies this frequency band extremely. This resonance extreme give to many reverb units a very specific sound (error).
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13.54 |
Additionally
In my reverb unit I also designed two VCA module and Envelope follower/generator from an AR type (Attack - Release).
Because I have two of these units into one case - each with two string elements and all the described additional units and features - a very complex analogue mechanical delay effect can be setup into a dynamic context. |
13.55 |
Practically
An very good example of the features of my system was to imitate the church speech effect. As you probably know all digital based modern delay effect do have several so called 'church' like effects. They are fun to play with but do not reach the feeling of the reality one experiences when being in a church to listen to a priest and as a musician being cached by the tremendous reverb effect of the voice and therefore being impressed (no matter what the 'idiot' has top say).
Besides 'Religious' sounds
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13.59b |
Mixing
As a last point I state that reverb often is mixed together with the dry sound in a static way or semi-static by being manually edited by the sound engineer. I pleat a more dynamic control based on the total setup of a synthesizer complexes wherein a dynamic voltage control scheme also controls the reverb character (depth and timbre). Of course, when the reverb signal is recorded on a separated track, the sound editor always can balance (edit) it afterwards for the total sound. |
13.90 |
More
Under construction |